Major Project 1 - Task 3: Concept Presentation

12.03.2025

Graciella Limpah / 0364517 
Major Project 1 / Bachelor of Design (Honours) in Creative Media / Taylors University 
Task 3: Concept Presentation


INSTRUCTIONS


Project Presentation Summary
Your presentation showcases how your design solution meets the needs of your target audience through a new product or service with social, cultural, or economic value.

Focus Areas:
- Attention to detail and execution
- Organization, content, and formatting
- Aesthetics and style within your specialization

Requirements:
- Present to a panel of academics and/or industry guests
- Use slides to explain your project based on the proposal and design concept
- Highlight how your solution considers various factors and introduces new design approaches
- Discuss successes, challenges, design reviews, and areas for improvement

First Slide Submission : 

Revision
We decided to have a little change on our logo to make it look more balanced. 

FINAL DESIGN
Logo
fig 1.1 Logo

Board
fig 1.2 Board

Mini Game Cards
fig 1.3 Mini Game Cards

Character Cards
fig 1.4 Character cards

Healing Card
fig 1.5 Healing Card

Information Booklet
fig 1.6 Booklet

Prototype
For the prototype, we decided to print out the cards and board in normal paper, then we stick it into a thicker one. Here is how the prototype looks like:
fig 1.7 Prototype


SUBMISSION



FEEDBACK

Week 7 : The logo looks unbalance, try to change the handle to the left side. The process of the logo need to be in the slides or eblog, and need to have logo in some versions (black and white, reversed).


REFLECTION

Through this task, I finally got to see our vision take shape into a real product, and I couldn't be happier with the result. What once started as an idea has now turned into something "real", and that transformation has been incredibly fulfilling. The entire process, from brainstorming and sketching to refining and finalizing, taught me so much about both design and teamwork.

The weekly feedback from our lecturers played a huge role in our progress. Their clear, constructive, and insightful comments helped us refine our game, making it more polished and well executed. Each round of feedback allowed us to improve various aspects, from gameplay mechanics to visual design, ensuring that our final product was the best version it could be.

Reaching the end of the semester with this project feels especially rewarding because, for the first time, I’ve created something physical rather than purely digital. Being able to hold and interact with a product that we designed from scratch is a completely different experience from working on digital projects, and it has given me a new appreciation for hands-on design.

Beyond the technical skills, this project also reinforced the importance of communication, collaboration, and time management. Working with my groupmates has been a great experience, and I’m grateful for how well we supported and learned from one another.

Overall, I truly enjoyed this module and feel proud of what we’ve accomplished. It has been both challenging and rewarding, and I’m excited to take on Major Project 2 next year!


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